
Tower Clash
Draw energy routes, break defenses, and take the whole circuit.
Tower Clash is a fast tower-war game about persistent connections, concentrated output, and clean tactical reads. Every tower is a factory, every line is a commitment, and every capture changes the map.
22
prototype levels
7
mechanic worlds
1 tap
connect and cut
Energy routing
A tower war built around flow, not timers
Drag from tower to tower to create persistent supply lines. Stronger towers push more units through each active route, while defenders counter-emit along incoming lines until one side breaks.
01
Persistent routes
Connections keep producing until you cut them, so planning output matters more than spamming taps.
02
Tug-of-war defense
Defenders counter-push through attacked routes, making focus fire and timing essential.
03
Capture momentum
A captured tower flips instantly into your network and turns the next attack into a stronger wave.

Campaign spine
Each world introduces a new tactical pressure
The current prototype already covers the main mechanic catalog, from barriers and terrain to tower types, map events, rival factions, mines, cannons, and a neutral boss.
World 1
Core takeover fundamentals
World 2
Barriers that block crossed links
World 3
Mud and road terrain speed shifts
World 4
Fortress, forge, cannon, mine, and boss towers
World 5
Fog and frenzy dynamic events
World 6
A third faction competing for the map
World 7
Neutral boss, mine pressure, and cannon control
Visual direction
See the energy-board direction
Concept images show the sci-fi neon identity: glowing cores, pulsing beams, orbital rings, circuit terrain, capture bursts, and readable faction color.

Splash direction
The game reads as an electric control board from the first screen.

Battlefield concept
Neon cores, faction routes, and circuit-like space keep the tactics visible.

Tower language
Rings, glow, tower levels, and readable ownership states.

Capture effects
Pulses and bursts make route pressure and tower flips easy to follow.
Product details
- Genre
- Tower war / tower takeover
- Engine
- Flutter + Flame
- Monetization
- Hybrid-casual ads and optional purchases
- Version
- v1.0.0+1
- Size
- 100.0 MB
- Updated
- 17 juin 2026
Latest build
Prototype local valide depuis le projet Flutter. • Package id: com.cappriola.tower_clash. • Version : 1.0.0+1. • Inclut la boucle principale, progression, HUD, pause, editeur de niveaux, hooks power-up, ads/IAP et 22 niveaux.
