Cappriola
Tower Clash neon energy battlefield
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Neon tower takeover

Tower Clash

Draw energy routes, break defenses, and take the whole circuit.

Tower Clash is a fast tower-war game about persistent connections, concentrated output, and clean tactical reads. Every tower is a factory, every line is a commitment, and every capture changes the map.

Playable prototypeGratis

22

prototype levels

7

mechanic worlds

1 tap

connect and cut

Energy routing

A tower war built around flow, not timers

Drag from tower to tower to create persistent supply lines. Stronger towers push more units through each active route, while defenders counter-emit along incoming lines until one side breaks.

01

Persistent routes

Connections keep producing until you cut them, so planning output matters more than spamming taps.

02

Tug-of-war defense

Defenders counter-push through attacked routes, making focus fire and timing essential.

03

Capture momentum

A captured tower flips instantly into your network and turns the next attack into a stronger wave.

Tower Clash energy map concept

Campaign spine

Each world introduces a new tactical pressure

The current prototype already covers the main mechanic catalog, from barriers and terrain to tower types, map events, rival factions, mines, cannons, and a neutral boss.

World 1

Core takeover fundamentals

World 2

Barriers that block crossed links

World 3

Mud and road terrain speed shifts

World 4

Fortress, forge, cannon, mine, and boss towers

World 5

Fog and frenzy dynamic events

World 6

A third faction competing for the map

World 7

Neutral boss, mine pressure, and cannon control

Visual direction

See the energy-board direction

Concept images show the sci-fi neon identity: glowing cores, pulsing beams, orbital rings, circuit terrain, capture bursts, and readable faction color.

Splash direction

Splash direction

The game reads as an electric control board from the first screen.

Battlefield concept

Battlefield concept

Neon cores, faction routes, and circuit-like space keep the tactics visible.

Tower language

Tower language

Rings, glow, tower levels, and readable ownership states.

Capture effects

Capture effects

Pulses and bursts make route pressure and tower flips easy to follow.

Product details

Genre
Tower war / tower takeover
Engine
Flutter + Flame
Monetization
Hybrid-casual ads and optional purchases
Version
v1.0.0+1
Size
100.0 MB
Updated
17. Juni 2026

Latest build

Lokaler Prototyp aus dem Flutter-Projekt validiert. • Package id: com.cappriola.tower_clash. • Version: 1.0.0+1. • Enthalt Core-Loop, Fortschritt, HUD, Pause, Level-Editor, Power-up-Hooks, Ads/IAP und 22 Level.